01-11-2018
BACKEND: Energy system is overhauled. If there are any issues related to Energy, please report them immediately.
BUG FIX: a -> an. (Matryoshka flavor text)
BUG FIX: Blue Candle and Medical Kit should now work with Thousand Cuts and Choke.
BUG FIX: Cloak and Dagger no longer appears in the card match event before it is unlocked, instead there is always a copy of Neutralize.
BUG FIX: Falling Event can no longer target bottled cards.
BUG FIX: Fixed issue where bottled cards + Duplicator event caused issues.
BUG FIX: Fixed issues where loading a save after receiving a relic from Neow wouldn't retain +Energy or +Card Draw effects.
BUG FIX: Fixing typo for Donu & Deca achievement description.
BUG FIX: Flame Bruiser and Gremlin Leader spawns and starting spawns now correctly have the Minion power.
BUG FIX: Slaver and Shelled Parasite combat in the city have their order swapped so the slaver will not apply Vulnerable before attacked by Parasite. (Throws off attack intent)
GAMEPLAY: Adding a Minion Power to let players know that they leave/die when their leader dies.
GAMEPLAY: Awakened One changes: Form 2 doesn't remove buffs anymore. Dark Echo damage 40 -> 32.
GAMEPLAY: Awakened One changes: Form 2: 16 damage attack -> 12. Form 2: 12 x 2 attack -> 10 x 2 attack.
GAMEPLAY: Awakened One gets reworked: 300 -> 320 HP. 200 -> 240 HP (form 2). Curiosity 3 -> 2.
GAMEPLAY: Bronze Automaton's Hyper Beam damage is increased from 40 -> 45.
GAMEPLAY: Feed no longer works on Minions (updated desc to reflect this logic).
GAMEPLAY: Golden Idol event option updates 20% -> 25% damage and 5% -> 8% Max HP loss to make the other options more viable.
GAMEPLAY: Maximum gold score bonus you can gain is 300 now (3,000 gold)
GAMEPLAY: Sentry enemy now gives you Dazed instead of Wounds.
GAMEPLAY: Sentry enemy's max HP is raised by 2 (to compensate).
GAMEPLAY: You can gain the You Are Nothing achievement on Awakened One if you defeat form 1 in 1 turn.
GAMEPLAY: You can no longer get both a curse and card removal in the same Neow Risk/Reward option.
GAMEPLAY: You can no longer retrieve an Exhume card using Exhume.
LOCALIZATION: Adding Korean (beta).
LOCALIZATION: Updates to several strings for CN (Simplified), French, German, Japanese, Korean, and Russian.
UX: Adding a used up image for Neow's Lament.
UX: Adding Win Streak and High Score into Statistics screen.
UX: Saves are migrated from .prefs to game directory (preferences folder).
UX: Steam Auto-Cloud.
WORDING: Enchiridion description updated for clarity.
WORDING: Fixed typo in Transmutation card description.
WORDING: Hex wording improvements.
WORDING: Wording improvements for Energized Power.
WORDING: Wording improvements for Intangible Power.

01-04-2018
LOCALIZATION: Adding initial translations for Chinese (Traditional), French, German, Japanese, and Russian. Please report any issues discovered and if interested in helping out with translations, come check out our Slay the Spire Discord!
ART: Centurion's animation is now a bit less 3D and slowed by 20%.
ART: Match and Keep event now has art.
ART: Spheric Guardian gets new animations.
ART: The Chosen gets new animations.
ART: The Mystic gets new animations.
ART: Wheel of Change event now has art.
BUG FIX: Black Blood, Burning Blood, and Meat on the Bone no longer heal you if you are dead.
BUG FIX: Capitalization of exhaust -> Exhaust. For card picking screens.
BUG FIX: Cards now teleport instantly (logically, not visually) fixing race conditions with Headbutt and Unceasing Top.
BUG FIX: Enemies that remove debuffs no longer keep the str gain portion of Piercing Wail/Dark Shackles.
BUG FIX: Eviscerate's cost now correctly decreases when it is discarded.
BUG FIX: Fixed bug where Achievements say they are hidden even when they are unlocked.
BUG FIX: Fixed crash when attempting to upgrade at an event when you have no cards that can upgrade.
BUG FIX: Fixed odd crash when loading into a boss room if it's your 3rd boss fight ever.
BUG FIX: Fixed typo for Cleric event. Wandering -> Wondering.
BUG FIX: Little gremlins no longer yell about escaping if they're dead. Corpses don't yell.
BUG FIX: Loading a save during combat should now show consistent HP, AI, and starting deck.
BUG FIX: Looter + Mugger fight no longer allows you to steal back extra gold if you ran out of gold.
BUG FIX: Potential fix for fast drag and drop card play not triggering card effects sometimes.
BUG FIX: Reaper now heals as part of the attack now, not after (you heal before thorns hit you).
BUG FIX: Runic Cube now triggers off of Thorns as intended.
BUG FIX: slime like -> slime-like.
BUG FIX: Thievery Power now has correct name being applied to the Power.
BUG FIX: View Upgrade toggle now line breaks (as some languages the text goes off screen).
BUG FIX: When abandoning a run from the Main Menu, fixed an issue where Neow wouldn't bless even if you reached the boss.
BUG FIX: When abandoning a run from the Main Menu, it now counts as a loss in your statistics.
CONTENT: Neow now offers a new risk/reward option rather than Skip -> Replace starter relic with a random Boss relic.
CONTENT: Neow now offers a new risk/reward option: Neow's Lament.
CONTENT: New green card, Alchemize. Description withheld for spoiler reasons.
CONTENT: New green card, Nightmare. Description withheld for spoiler reasons.
CONTENT: Two new weak encounters are added to the weak monster pool on level 1.
GAMEPLAY: Book of Stabbing elite nerf. Has 8 less HP and a new move that deals 21 damage. While doing this move, the multi-stab doesn't increase in stab count.
GAMEPLAY: Champ AI improvements. Minor heavy slash damage nerf. Should never gain Metallicize two turns in a row now.
GAMEPLAY: Corpse Explosion is now affected by Powers (Vulnerable, Strength, Pen Nib, etc)
GAMEPLAY: Elixir potion buff: Now also affects Curses.
GAMEPLAY: Explosive Power trigger is now resolved before other actions.
GAMEPLAY: For the 2 Orb Walker encounter they now attack left -> right.
GAMEPLAY: For the 3 Cultist encounter they now attack left -> right.
GAMEPLAY: Looter is moved from weak monster pool to regular monster pool (only appears after fighting 3 other 'weak' encounters on level 1)
GAMEPLAY: Now tracking win streaks and highscore (per character) in the backend.
GAMEPLAY: Offering card gets a minor change. HP Loss is now 4. Card draw upgrades from 3 -> 5.
GAMEPLAY: Spheric Guardian's heavy attack is now a multi-hit. 20 -> 10 x 2.
UX: Actions such as shuffling your deck should now be faster as it no longer waits for the cards to fly into the deck.
UX: Beta languages Chinese (Traditional), French, German, Japanese, and Russian are now available. NOTE: Please report crashes and issues!
UX: Calling Bell's relic reward screen must now be closed before proceeding. This prevents accidentally skipping them- also mimics Tiny House and Orrery's UI.
UX: Cards that create Wounds and others into your deck/discard now take considerably less time.
UX: Cards within Bottles should now show up if they appear on a grid-based select screen (such as upgrade screen)
UX: Clarification for Normality. Per turn -> This turn.
UX: Cleaning up some of the Neow reward language to be more consistent.
UX: Draw Pile is now Sorted by Rarity and card name when viewing (rather than randomized)
UX: Hotkey for Discard Pile added. Press S during combat.
UX: Hotkey for Draw Pile added. Press A during combat.
UX: Powers now expire 0.9 seconds faster (visually) than before.
UX: Prayer Wheel now says that chests also contain cards rather than 'contains cards' to avoid confusion.
UX: The character select screen now displays your unlock progress per character.
UX: Unceasing Top now clarifies that it's during your turn only.
UX: Unceasing Top now triggers 0.2 seconds faster.

12-21-2017
ART: Centurion gets new animations.
ART: Mode Shift Power gets a new icon.
ART: Painful Stabs gets a power icon.
ART: Pen Nib power gets a new icon (temporary).
ART: Sharp Hide Power gets a new icon.
ART: Thorns power gets a new icon.
ART: Vajra gets updated art.
BUG FIX: Achievements unlocked while Steam wasn't running now unlock when you open the stats screen.
BUG FIX: Blue Candle relic's flavor text typo fix.
BUG FIX: Dazed and Clumsy now exhaust even if retained via Well Laid Plans (all Ethereal cards).
BUG FIX: Fix for markup language formatting appearing for Neow options (due to brackets).
BUG FIX: Fixed a new line character placed incorrectly for dead adventurer's event.
BUG FIX: Fixed issue where energy icons weren't wrapping if overflowed onto a line for char line breaking fonts.
BUG FIX: Fixed issue where the POWER ID was used when powers were wearing off.
BUG FIX: Fixed odd mouse movement scaling when game was letterboxed.
BUG FIX: Fixing ~ symbols in accursed blacksmith event.
BUG FIX: Floating point rounding error fixes for MagicFlower sometimes healing 8.
BUG FIX: Insect-controlling -> typo in The Library event's text.
BUG FIX: Keywords for cards now cleared on upgrade (Limit break was showing exhaust tooltip post upgrade).
BUG FIX: Loading a game post combat was disallowing elites from dropping relics afterwards. Fixed.
BUG FIX: Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
BUG FIX: Nloth's relic choices were alphabetical. Now it's random.
BUG FIX: Potential Fix for an edge case Bottled Tornado/Lightning issue.
BUG FIX: Potions now save using their ID rather than their NAME (wasn't loading in other languages).
BUG FIX: Previewing cards via Armaments wasn't applying powers. Fixed.
BUG FIX: Purity and Pact achievement should now trigger more consistently.
BUG FIX: Removing smoke VFX when enemies take damage as it was behaving oddly and adding little.
BUG FIX: Singing Bowl flavor text typo fix.
BUG FIX: Text on cards should look a bit more crisp when they are hovered over now.
BUG FIX: Transmorgrifier -> Transmogrifier.
BUG FIX: TriggerOnOtherCardPlayed() for cards is no longer triggered by end turn end-turn auto play cards (curses).
BUG FIX: Vampires event dialog option is slightly shortened so it fits in the option.
BUG FIX: You can no longer open the potions dropdown if you're holding a card.
GAMEPLAY: <50% hp logic becomes a bit more consistent, potential fix for Red Skull not triggering.
GAMEPLAY: Book of Stabbing is completely reworked. Lots more stabbing, and a lot less random.
GAMEPLAY: Bronze Scales damage increased from 2 -> 3 to better match The Guardian.
GAMEPLAY: Bullet Time now affects all cards currently in hand, works with Madness, and no longer applies a Power to you.
GAMEPLAY: Card Crippling Poison+ gets buffed from 4 -> 5 Poison & Weak.
GAMEPLAY: Card Dash+ gets +1 damage and +1 Block.
GAMEPLAY: Card FlameBarrier+ gets buffed. Deals 2 more damage back.
GAMEPLAY: Forgotten Altar now gives you the Max HP before damaging you. This way you won't die if the damage hits you first.
GAMEPLAY: Guardian boss buff. When it rolls into defensive mode, gains more initial block (20).
GAMEPLAY: Knowing Skull event gets reworked. Die to your greed now.
GAMEPLAY: Nemesis elite HP lowered from 200 -> 175.
GAMEPLAY: New Potion, Elixir.
GAMEPLAY: Panache card gets nerfed (4 card trigger -> 5 card trigger).
GAMEPLAY: Pen Nib and Double Damage (Phantasmal Killer) now stack as they're separate powers.
GAMEPLAY: Red Slaver's AI is updated to not apply Vulnerable on turn 1.
GAMEPLAY: Taskmaster's AI is reworked to be more straightforward.
GAMEPLAY: You can no longer encounter Shops in ? nodes after a Shop.
LOCALIZATION: Huge amounts of work to make character based line breaking working for certain languages (CN, JP, KR).
UX: Bird-Faced, Well-Laid, All-Out, Self-Forming gets hyphenated.
UX: Block and Deck count are now in a bolder font.
UX: Cultist no longer has a move name for Dark Strike (just attacks).
UX: Envenom card gets a wording update for clarity.
UX: Experimental letterboxing is no longer experimental! When fullscreen with an unsupported aspect ratio, the game is letterboxed.
UX: Innate keyword now says 'start each combat with' rather than 'start combat with'.
UX: Raising the Slaver's position a bit for Slaver + Parasite combat (power hidden by card).
UX: Removed the 'items in red aren't implemented' msg in Settings as there are no unimplemented settings in there now.
UX: Removing +X Gold text which appears when gold rains from the sky.
UX: Slightly changed how patch notes are rendered.
UX: Text for resolution, fps, and language togglers are now centered (was left aligned).
UX: Updating description for Envenom power to mention unblocked dmg.
UX: Wording update for Juzu bracelet to specify regular monster encounters (as events can have enemies).

12-14-2017
BUG FIX: Added a period at the end of Regen potion's description.
BUG FIX: Adding number formatting (commas) to large numbers you see when facing the heart.
BUG FIX: Adrenaline finally gets a period at the end of its description.
BUG FIX: After Image card's large portrait now renders.
BUG FIX: Boss victory music now plays when loading a game that is the rewards screen for a boss.
BUG FIX: Bottled Lightning and Bottled Flame icons no longer appear during combat.
BUG FIX: Capitalizing the word 'Skill' for Escape Plan's description.
BUG FIX: Debug hotkeys for screenshake were exposed, oops. Fixed.
BUG FIX: Eternal Feather grammatical fix.
BUG FIX: Evolve should no longer trigger even if No Draw power is active.
BUG FIX: Fix rare crash with Feed card.
BUG FIX: Fixed odd crash in Neow room.
BUG FIX: Fixed rare crash for Dark Shackles card.
BUG FIX: Fixed rare crash for Heavy Blade.
BUG FIX: Fixed rare crash for HeelHook card.
BUG FIX: Fixed rare crash for Opening Action (again).
BUG FIX: Fixed rare crash in Achievements when manipulated.
BUG FIX: Fixed rare crash with game deck glow + fixed offset for its particles.
BUG FIX: Fixed typo where a quote mark was blue for match and keep event.
BUG FIX: Fixing typos for Ancient Tea Set's flavor description.
BUG FIX: Fixing up quote typos in Wheel of Change event.
BUG FIX: Fixing up some issues with loading into Neow room save.
BUG FIX: Forgotten altar displays correct HP loss for the Silent now.
BUG FIX: Incorrectly using wavy text in JAX event fixed.
BUG FIX: Pantograph no longer heals double on Donu and Deca boss.
BUG FIX: Removing two incorrect game tips about ? rooms and Elites.
BUG FIX: The word "Status" was not showing up for status cards in large card view. Fixed.
CONTENT: Adding new relic Darkstone Periapt.
CONTENT: Adding new relic Frozen Eye.
CONTENT: Adding new relic War Paint.
DEBUG: Letterboxing is now hidden behind an experimental flag as it's buggy. To enable it, add the word "true" at the end of your info.displayconfig file.
GAMEPLAY: Added a special RNG that is utilized for a few relics so they give consistent results if you load a save.
GAMEPLAY: Bloodletting card buffed.
GAMEPLAY: Calculated Gamble card nerfed.
GAMEPLAY: Common relics now cost 150 and Shop relics now cost 200 (base price).
GAMEPLAY: Discerning Monocle is deprecated until it gets a new effect.
GAMEPLAY: Discerning Monocles price reduction is now an additional effect on the Courier relic.
GAMEPLAY: Level 3 Elite, Nemesis has been reworked.
GAMEPLAY: Multiple small changes to the Level 2 Boss, Champ.
GAMEPLAY: Neow now uses an RNG + save occurs when entering Neow's room.
GAMEPLAY: Nloth now appears in the City instead of the Exordium.
GAMEPLAY: Orrery is a boss relic again.
PERFORMANCE: Font glyphs are now created on the fly, improving load times.
UX: Clumsy curse now has the Ethereal keyword.
UX: Energy icon is no longer rendered if a card is Unknown.
UX: Hidden achievements (Steam) are now properly hidden in the in-game Statistics screen.
UX: Post combat saving returns!
UX: When changing Settings that require you to restart, the message is now rendered above everything + gets a black box behind it.

12-07-2017
BUG FIX: < 50% hp effects no longer disabled due to rounding error when you heal.
BUG FIX: AfterImage now works when playing Curse/Status cards via Medical Kit and Blue Candle.
BUG FIX: Always show confirmation button for Well Laid Plans even if you have "Disable confirm 1 card" on.
BUG FIX: Ancient Tea Set now properly saves its state, continuing won't remove it.
BUG FIX: Art of War should now show the correct energy icon.
BUG FIX: Curses obtained through Cursed Key and a few other places now marks them as seen properly (no longer unknown!).
BUG FIX: Dark Shackles now has a period in its description.
BUG FIX: Don't prompt for Well Laid Plans if you have Runic Pyramid.
BUG FIX: Dual Wield now properly works on ONLY Attacks and Powers as worded.
BUG FIX: Explosive power now triggers on damage effects.
BUG FIX: Fixed a case where Shiv would not be marked as seen in the Card Library.
BUG FIX: Fixed a hyphen not being green for the Golden Wing event.
BUG FIX: Fixed issue where toggling the FPS limit was not saving the resolution correctly.
BUG FIX: Fixed issue where updating FPS disabled VSync even though it's ticked in Settings.
BUG FIX: Fixed Knowing Skull event options being ordered oddly after choosing the top option twice.
BUG FIX: Fixed Maw's dialog text being outside of the bubble.
BUG FIX: Fixed rare crash with font for DynamicBanner.
BUG FIX: Immolate now uses proper exhausting. Triggers stuff better and Purity Achievement works with it.
BUG FIX: Matryoshka's counters are now saved correctly- no longer resets.
BUG FIX: Mugger doesn't give back gold it didn't steal
BUG FIX: Small adjustment to Tiny Chest logic.
BUG FIX: Thorns power now triggers on-damage effects.
CONTENT: New boss relic: Black Star.
CONTENT: New boss relic: Snecko Eye.
GAMEPLAY: All Out Attack's drawback now stacks in a more sensible manner.
GAMEPLAY: Auto-saving now occurs post combat if the beta flag is turned on.
GAMEPLAY: Chosen enemy buffed.
GAMEPLAY: Corpse Explosion card's type is now Attack.
GAMEPLAY: Dagger Spray card buff.
GAMEPLAY: Dazed is now Ethereal. Nothing really changes.
GAMEPLAY: Die Die Die card buff.
GAMEPLAY: Effects that spawn cards in your hand at start of turn like Infinite Blades and Ninja Scroll will now trigger before card draw.
GAMEPLAY: Enemy AI and Deck shuffling now use a seeded RNG. (Saving and loading will provide the same starting hand and same enemy moveset).
GAMEPLAY: Enemy HP is now always the same when saving/loading.
GAMEPLAY: Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
GAMEPLAY: Glass Knife card buff.
GAMEPLAY: Havoc can now be played even when no cards are in your deck. (Discard will shuffle in)
GAMEPLAY: Juggernaut card nerf.
GAMEPLAY: Meat on the Bone relic buff.
GAMEPLAY: Neow now spawns if you reach the first boss (rather than having to beat it)
GAMEPLAY: Old Coin relic buffed.
GAMEPLAY: Orrery is now an uncommon relic.
GAMEPLAY: Repulsor enemy reworked.
GAMEPLAY: Shelled Parasite enemy buff.
GAMEPLAY: Smiling Mask relic is now Uncommon (was Rare).
GAMEPLAY: Snecko enemy buff.
GAMEPLAY: Strange Spoon affects cards exhausted by Medical Kit and Blue Candle now.
GAMEPLAY: Strange Spoon is now a SHOP only relic.
GAMEPLAY: Tactician card buff.
GAMEPLAY: Tori relic buffed and clarity improvement.
GAMEPLAY: Trip card buffed.
GAMEPLAY: Winding Halls slightly changed.
UX: 2 Shapes + Sphere combat, the enemies now attack left -> right.
UX: Adding letterboxing logic for unusual aspect ratios (for you weird monitor fullscreen folks). May have some issues.
UX: Bash's description gets updated to be consistent with other cards.
UX: HandCardSelectScreen's cards now animate 2x faster so you don't wait for cards to animate + reduces odd confirm behavior instances.
UX: New auto-save created post-combat (when the reward screen appears).
UX: When confirming 1 card for handCardSelect, we now say Confirm Card To <X>. Used to be Confirm Cards.
UX: When hovering the Proceed button, if there are any reward items not looted, they will now flash.
UX: When you view the relics from Calling Bell, the proceed button is now labeled Skip Rewards, not Skip Cards.
WORDING: Clarifying "You Are Nothing" achievement condition.
WORDING: Consistency for discard-to-play green cards' wording.
WORDING: Mark of Pain wording improvements.
WORDING: Updated wording of Well Laid Plans to be simpler.

11-30-2017
BUG FIX: Card Popup: When zooming in on non-upgradeable cards, the View Upgrade option no longer appears.
BUG FIX: Eviscerate now correctly works with Confusion debuff.
BUG FIX: Fix incorrect legacy Louse monster key.
BUG FIX: Fix rare crash caused by Healing VFX and odd framerates.
BUG FIX: Fixed a rare crash where Doubling the Poison of an enemy could crash if the target was gone.
BUG FIX: Fixed a rare crash with Finisher card.
BUG FIX: Fixed a rare crash with the DiscardPilePanel.
BUG FIX: Fixed bug where enemies that don't fully die (Darklings) do their full multi-hits even if they die from thorns.
BUG FIX: Fixing some instances where transformed cards during combat affected your master deck.
BUG FIX: FlameBarrier, Flight, Malleable, and Torii now have more checks to ensure that their effects trigger correctly.
BUG FIX: Joust event now has correct wording for some incorrect options.
BUG FIX: Phantasmal Killer now correctly stacks.
BUG FIX: Plated Armor no longer decrements from non-attack damage (like thorns).
BUG FIX: Potential crash fix for card draw edge case.
GAMEPLAY: Dead Adventurer event can only appear on floor 7 and above.
GAMEPLAY: Double Orb Walkers migrate to the elite pool.
GAMEPLAY: Dual Wield can no longer duplicate skills, stopping the easy infinites.
GAMEPLAY: Elites no longer appear in ? rooms. Regular combats occur instead.
GAMEPLAY: Grand Finale now costs 1 (was 2).
GAMEPLAY: New battle in the Exordium: Slimes!
GAMEPLAY: New encounter in TheBeyond strong pool: 2 shapes and a sphere.
GAMEPLAY: Strength and Dexterity now cap at 999 and -999.
GAMEPLAY: Taskmaster gets yet another nerf.
GAMEPLAY: Time Eater now gains less Strength from Time Warp but base damage for attacks increased.
LOCALIZATION: Improved description layout for Time Warp Power
UX: The initial tip for Power cards now show up when you encounter them as a Card Reward rather than in your hand.
WORDING: Dexterity potion description updated for clarity/consistency.
WORDING: Mercury Hourglass description updated for clarity.
WORDING: Strength potion description updated for clarity/consistency.
WORDING: Updating The Library event's option to clarify that you choose 1 of 20 cards rather than the usual 3.

11-26-2017
BUG FIX: Curses and Status cards that auto-play no longer trigger onUsecard() and onAfterCard() powers/relics.
BUG FIX: Falling no longer crashes when you only have basic Skills/Attacks.
BUG FIX: Taskmaster's double whip attack wasn't showing multi-hit intent.
MISC: Updated credits for Ian and Jake.
UX: Adding a Max Framerate option in Settings for those with VSync not applying correctly.

11-25-2017
BUG FIX: Animations such as hopping and jumping properly reset positions if interrupted.
BUG FIX: Armaments' upgrade preview now displays values based on Powers applied to you.
BUG FIX: Bites now correctly get marked as seen in the card library when obtained.
BUG FIX: Cards from Shining Light event are now positioned correctly.
BUG FIX: FireFly VFX in City had reported crashes, fixed.
BUG FIX: Fixed issue where multi-selecting cards for some events and Neow were not working.
BUG FIX: Fixed issue where Proceed button will not appear if you view your deck after opening a Boss Chest.
BUG FIX: Fixed rare crash for IronWave VFX.
BUG FIX: Fixed rare crash for MindBlastAction.
BUG FIX: Fixed rare crash with Dagger Throw.
BUG FIX: Fixed rare crash with Dropkick.
BUG FIX: Fixed rare Flechette card VFX crash.
BUG FIX: Fixed typo in Sssserpent event text.
BUG FIX: Necronomicurse no longer shows up on card removal screens (since it cannot be removed).
BUG FIX: Nloth's Gift actually works now.
BUG FIX: Powerful Achievement is now actually achievable.
BUG FIX: Pressing ESC during the Early Access Popup no longer breaks the main menu.
BUG FIX: Replacing relics now retains the array order, fixing Bloody Idol + Black Blood issue.
BUG FIX: Reverting touch screen stuff for now (was causing issues)
BUG FIX: Secret Tech and Secret Attack when bursted with full hand no longer breaks the Hand.
BUG FIX: Spot Weakness rare crash fix.
BUG FIX: Temporarily disabling Discard and Draw Pile Panel hover SFX because of an annoying bug.
BUG FIX: Thunderclap VFX no longer appears on dead enemies during multi-enemy combats.
BUG FIX: Vampires event text now displays the correct options if you reject them.
BUG FIX: We now disallow you to Skip/Cancel when choosing cards for Neow.
BUG FIX: When Bottled Flame and Lightning are unequipped (not sure how), the game no longer crashes.
BUG FIX: When the Main Menu is fading out (starting a run), your clicks are disabled- can't switch chars during fade out.
BUG FIX: You can no longer open the Settings screen during a card confirmation screen (Calling Bell exploit).
CONTENT: Adding Relic: Calipers (was locked via char 3)
CONTENT: Adding Relic: Philosopher's Stone (was locked via char 3)
CONTENT: Adding Relic: Runic Dome (was locked via char 3)
GAMEPLAY: An HP Bonus is now added to your score if you beat the game.
GAMEPLAY: Berserk Card buffed.
GAMEPLAY: Bottle Flame and Bottled Lightning can no longer be given from Neow at the start of a run.
GAMEPLAY: Bottled Flame is now Uncommon (was Rare)
GAMEPLAY: Bottled Lightning is now Uncommon (was Rare)
GAMEPLAY: Brutality Card buffed.
GAMEPLAY: Concentrate card reworked.
GAMEPLAY: Dual Wield Card reworked and buffed.
GAMEPLAY: Falling Event can now hit Strikes and Defends, making the event potentially not as bad.
GAMEPLAY: Frozen Egg is now Common (was Uncommon)
GAMEPLAY: Molten Egg is now Common (was Uncommon)
GAMEPLAY: Now properly tracking Fastest Victory times. Shows up on Stats screen, too. (Past games aren't counted, sorry)
GAMEPLAY: Orichalcum gets a very minor buff.
GAMEPLAY: Perfected Strike reworked. Now counts ALL cards with the word Strike in its title. Swift Strike, Wild Strike, etc.
GAMEPLAY: Reworked Well Laid Plans card.
GAMEPLAY: Spheric Guardian nerfed.
GAMEPLAY: Taskmaster now always uses Str up on turn 1 and his Whip attack is now a multi-hit with lower starting damage.
GAMEPLAY: The Awakened One now has a Power that alludes to a second form.
GAMEPLAY: TimeEater and Champ now show which Powers get removed when they remove them.
GAMEPLAY: Tools of the Trade card nerf. No longer innate.
GAMEPLAY: Toxic Egg is now Common (was Uncommon)
GAMEPLAY: Unceasing Top is now Rare (was Uncommon)
METRICS: Now detecting and flagging cheaters.
REFACTOR: Hand is Full message is just a single call + localized properly now.
RENAME: SlaverBoss -> Taskmaster.
UPDATE: Version update for LibGDX 1.9.4 -> 1.9.5.
UX: Auto-saves are no longer deleted when Continuing. (Temp until new Save System)
UX: Can now right click cards and relics at the Merchant to view their detailed information screens.
UX: FPS is no longer enforced by the game. Added a VSync toggle in Settings (default on). 
UX: Hand is Full message is now more legible.
UX: Spheric Guardian no longer talks.
UX: The word Attack and Attacks for relic descriptions are now yellow.
UX: Updating one of the game tips to be more useful.
UX: Wording for select screens for Secret Tech and Secret Attack cards improved.
UX: You can no longer cancel out of the selection screen for Egg relics.
UX: You now see how much points you gain from each line in the Stats screen.
VFX: Snecko uses a Bite VFX when it bites now.
WORDING: Clarified Perfected Strike's wording for new functionality.
WORDING: Juggernaut's description gets simpler.
WORDING: Perfected Strike gets an updated description.
WORDING: Philosopher's Stone relic wording clarified.
WORDING: Plated Armor wording improvements.
WORDING: Several power descriptions updated for consistency and yellow highlighting.
WORDING: Slaver Boss now referred to as Taskmaster.
WORDING: Torii gets a description that reflects what it does.
WORDING: Wording improvements to Scrap Ooze event.

11-17-2017
BUG FIX: Fix Tap To Click on Macs (Thanks Percomis)
BUG FIX: Fixed bug where defeating Slime Boss wasn't giving achievement.
BUG FIX: Fixed bug where player could open the Settings menu during a card select screen to close it. (Thanks Spatches)
BUG FIX: Neow rewards can no longer conflict with their drawbacks.
BUG FIX: Null check for Poison Power updateDesc() crash.
BUG FIX: Null check on DrawPilePanel for rare crash.
GAMEPLAY: Cultist gets a minor nerf (starting attack damage reduced by 2)
GAMEPLAY: Goop Puddle event slightly reworked to be more interesting.
GAMEPLAY: Gremlin Nob gets a minor nerf.
GAMEPLAY: If you fight the Ancient Shapes on level 3, you can't fight them again the subsequent combat.
GAMEPLAY: Panacea card buffed to also remove Frail.
GAMEPLAY: Slime Boss gets a minor nerf.
GAMEPLAY: The Serpent's offer is now more compelling.
PERF: Discard and Deck pile glowing VFX performance improvement.
UX: Combat Reward Screen now informs you when you have been mugged.
UX: Frail is now a highlighted keyword.
UX: Life Link power on Darklings now communicates better what it does.
UX: Toking at a campfire is now cancellable like Smithing.
UX: Updating y position of orb walker for dual Orb Walkers combat.
VFX: When you use Madness, the card affected flashes gold now.
WORDING: Self Forming Clay wording fixed to make more sense with what it actually does.
WORDING: Various wording improvements to selection screens to make capitalization and grammar consistent.

11-16-2017
BUG FIX: Adding logic to prevent scale cannot be 0 issue for Blocked Number VFX.
BUG FIX: Adding null check for Bouncing Flask VFX to prevent odd crashes.
BUG FIX: Dropkick, Fire Breathing, and Shockwave portraits weren't rendering in card popup view.
BUG FIX: Evolve power tooltip was displaying duplicate information incorrectly.
BUG FIX: Fix for Bite cards not loading correctly (it gave you Madness cards) when resuming a run.
BUG FIX: Looter only refunds gold that was stolen now.
BUG FIX: Null pointer checks added for IronWave VFX to prevent a crash.
BUG FIX: Potential crash fix for a card hover edge case.
BUG FIX: Velvet Choker now functions correctly again. (Thanks to riseblader14)
BUG FIX: You can no longer open the Settings during initial tutorial as it causes issues.
GAMEPLAY: Thievery power now displays how much gold is stolen per attack.
VFX: Adding Bite VFX to Bite cards.
WORDING: Panache card wording clarified and made more consistent with similar effects.
WORDING: Scrap Ooze event wording improved for added clarity.

11-15-2017
BUG FIX: If a card fails to be identified you now get a Madness instead of crashing.
NOTE: If the above situation occurs when loading a save, please report it to our Steam Forums!
BUG FIX: Event crash fix. Fallback logic added if you run out of events.
BUG FIX: Fixed typo for Golden Wing locked option.
BUG FIX: Juggernaut power's value is now colored blue.
UX: Adding tips in Settings menu because of OS related nuances.
UX: Removing highest daily score from stats screen (as it's not yet implemented)
UX: Some text updates for game tips + 1 new tip on attack damage.
UX: You can now abandon your current run from the Main Menu. Useful if save files run into issues.
VFX: Adding laser beam vfx to MindBlast card.
WORDING: Minor wording updates for Library event.
WORDING: Start of combat -> Start of each combat. For Gambling Chip description.